SO6 is SOOOO much more fun than SOR6
Corner 1 on SO6 full speed left hander, steer in a bit late and loose 10KPH? steer in a bit later or to soon and correct it: WALL!!!
Corner 2 braking heavy over the railroad tracks: upsets the car but keep it steady for a nice turn in and exit of that long right hander, but don't overthrottle it, cuz you'll go into understeer and WALL!!!
up the straight, and then the exit of the straight.
ooooh man, get this right and you win .5secs
get this ok: still pretty d**n fun
get it worng: WALL, UPSIDE DOWN, WALL AGAIN and INSTANT DEATH!
but keep it out of the wall and line up for a slow left hander that can be taken pretty quick if you get a good line up to it.
choosing line for chicane
Entry
option A) safe route: .4 secs slower than fast route, but still fun to do so
Option B) FAST route: keep it tight and don't get the tail end loos or WALL!!!
exit: try to keep it steady, it'll get you about 10-15kph more exit speed
get it to loose: WALL!!
last corner: hairpin, well, just nail it.
SO6R:
go to hairpin at full speed, brake and get it right, if you don't: aaah, you missed the apex, better luck next time
chicane is still pretty sweet, but you have so much more time to get it in line, so less drama
tight right hander, wel its tight 'n slow if you don't get it right you loose speed
full throttle till long left hander
missed braking point, aaah, not to bad, run-off area.
and the swooping turbns before S/F straight? well, hardly noticable